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tc:Nesting (EasyRdf\Resource)
rdf:type skos:Concept, od:Principle
skos:altLabel "Nesting (matryoshka)"@en, "Integration"@de
skos:prefLabel "Nested Doll"@en, "Приём вложенности («матрёшки»)"@ru, "Matrjoschka-Prinzip"@de
od:hasAltshuller84Id "07"
od:LippertGlossaryNote "Nesting optimizes space utilization and can be used to protect objects. Subassemblies can exhibit this quality."@en, "In computer network communication, the use of tunneling is an example of this type of nesting."@en, "Wrappers are another common artifact of computer data processing systems."@en, "In computer systems, nesting of objects is manifest in programming through multiple layers of abstraction and inheritance as well as programming in layered computer network architecture such as the OSI model."@en, "These wrappers allow ease of movement of information through a system that might reject the native form. Such wrappers are common in digital communications."@en, "Steganography, the hiding of information within digital images, can also be considered a special form of matrioshka."@en, "Another perspective of nesting is that of an object passing through a void in another object, such as is common in a camera’s zoom lens."@en, "Nesting is the quality of being made to fit closely, to fit together, or to fit one inside of another."@en, "In computer science, this is most commonly referred to as encapsulation, in which data and functions are protected from “outside” influence."@en, "Modulation, where a message signal is conveyed inside another signal that can be physically transmitted, is a type of nesting. "@en
od:Matrix2003Id "07"
od:hasAltshuller73Id "07"
od:hasRecommendation tc:Nesting_1, tc:Nesting_2
tc:Nesting_1 (EasyRdf\Resource)
rdf:type od:Recommendation
od:description "Bringe ein Objekt im Inneren eines anderen unter, das sich wiederum im Inneren eines dritten befindet."@de, "Place an object inside another, which in turn is inside a third."@en, "Объект размещается внутри другого, который, в свою очередь, находится внутри третьего."@ru
od:MannDombExample "Store-in-store"@en, "Hierarchy of employee needs - Basic, Environment, Simple Individual, Complex Individual, Transcendent (14, Chapter 3)"@en, "Mapping priority innovation areas (3, pp. 136-7)"@en, "Four levels of knowledge - 1) Basic Skills, 2) Know How, 3) Process Management, 4) Strategic Vision - contained in effective company (e.g. Sony) training schemes (3, pp. 292-4)"@en
tc:Nesting_2 (EasyRdf\Resource)
rdf:type od:Recommendation
od:description "Объект проходит через или заполняет полость другого объекта."@ru, "Ein Objekt durchläuft oder füllt den Hohlraum eines anderen Objektes."@de, "An object passes through or fills the cavity of another object."@en
od:MannDombExample "Plug holes in organisation structure"@en, "Door sensors count customers into and out of a store/office, etc (use data for market profiling, etc)"@en, "Use ‘Why, What’s Stopping?’ question sequence to break through layers of problems to get to root cause (4)"@en, "Casino hotel architecture (Las Vegas style): The guest must pass through the gaming area to get to the restaurant, the hotel registration, even the lavatories!"@en, "Expose traditionally inward facing job-holders to external events/customers (e.g. engineers shadow marketing people during customer visits)"@en